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AmiPet.Readme
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1998-06-24
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AmiPet Version 1.13
AmiPet is just a small program which provides a 'pet' type thing on your
workbench. You know the type of thing I mean. There seems to be a number
of these popping up which are just straight emulations of the keyring pets.
I have so far tried 3 of these other programs, all are strange. All seem
to run as a program in themselves and not a background process therefore
eating up my processor time. So I decided to continue with the project and
complete it.
I began writing this thing when the original keyrings first appeared. I
got a picture in a window which didn't do a thing and then forgot about it.
Then 3 weeks ago I took another look at it and rewrote it.
Since then I have modified it quite a lot since the first version.
So you run it for the first time. A file is created: S:Pet.cfg
This file holds information about the current pet. It is updated every
time AmiPet is executed and exited.
I recommend you have a clock installed somewhere ( Most people have a clock
don't they? if not, what are you playing at?)
AmiPet 'remembers' the time it was 'born' and the last time it was
started/closed down so leaving it for a few days will kill it off!
You know what you have to do now! look after it. Feed it, play with it,
clean it etc... or else it will cop it, kick da bucket and then you are
stuck with it (I could in the future have the pet resurected and have a
zombie pet!!)
All things run from workbench and no extra libraries are needed (from disk
that is)
You will need OS 37 or above and once running the pet requires about 80k of
memory.
The file GFX.Raw will be loaded from AmiPet: so assign AmiPet to wherever
you have the GFX.
Also in this archive you will find PetGFXConv and grid.pic
Grid.pic is the template for the graphics and you can change these using a
GFX program. Once you have changed the GFX use PetGFXConv to convert the
graphics into GFX.Raw for AmiPet to use.
PetGFXConv is not very sparkly since it was knocked up in Amos in very
little time. Anyway it does the job. Just answer the questions it asks
you (Just file names and directories 'n' stuff)
This is what makes AmiPet unique (so far). You can design your own pet.
You can attatch a message (30 chars) to your GFX which will be displayed
when stats is selected.
When your pet is dead to start another new pet simply delete the file
S:Pet.cfg while AmiPet isn't running.
Or while AmiPet is running select NewPet from the menu.
By request the size of the pet can now be doubled. This does slow down the
drawing of the pet but the only reason you would want it any bigger is if
you were running a huge screen mode. And if your running a screen so
High res the slowdown wont be noticable, cos youv'e probably got some
040 or 060!!
Change the pet size from the menu 'Mode' when the size is changed the
program will exit, you will have to start it up again. The new mode will
be saved.
A brief history:-
-----------------
1.00b First release.
Many unknown bugs. Windows that wouldnt close.
1.05b 2nd release
All known bugs from 1.00b removed. Alterations to death
condition.
1.10b 3rd release.
Totaly debuged, all reported bugs removed.
2 extra states added (GFX).
Font sensitive window.
Last window position saved.
New pet from menu.
Revised death routine!
1.12 Not released.
Single or Double sized pets, for my friends with huge screen
modes!
1.13 4th Release.
Cleaning GFX added. Modified death routine.
And that's it. Nothing more to say, its all self explanatory.
If you do have any questions/comments/ideas or you just want some mail
contact me:-
Loony Juice Software
49 Park Lane
Oswaldtwistle
LANCASHIRE
BB5 3AF
ENGLAND
OR E-Mail me
L.A.ATKINS@UCLAN.AC.UK (until may 1998)
TTFN